Does this guy look familiar? This is a Metahuman game ready character in Unreal Engine 5!
Testing the new UE5 metahuman (mesh to metahuman, metahuman creator ) with face replacements (deep fake live) to generate a similar corresponding image in the actor’s likeness, in terms of perspective, lighting, and facial expressions.
Tower defence games are continuing to gain in popularity online. In this course I am going to show you how to create your own zombie tower defence game.
When I was creating this course I was initially thinking, should it be an overhead tower defence style game, or should it be a first person shooter style game. Well, when you have two great ideas, why not combine them. So this is a Hybrid of both overhead point and click as well as first person shooter.
The techniques covered in this course can be used to make any type of defence style games. Think of this as a template that you can use again and again and you can customise the game any way you like to realise your vision.
So what is covered in the course:
We develop a system for placing props into the level, with the ability to change items using an easy to create User Interface
Items can be placed freehand, or by pressing the spacebar, can be made to snap together either horizontally or vertically
Each item will have different purposes. Some will simply block the zombies, some will damage the zombies, some will blow them up, and in the case of the gun turrets, these will target and shoot the zombies
Once you have laid out your items the zombies will then begin spawning into the scene and you will enter into first person mode
You can change between overhead and first person modes to quickly navigate the map
We will setup a range of weapon types, ammo amounts and damage styles for each weapon, including sniper scope for the sniper rifle
You will have access to six zombies that I created for this course. You can use them in any of your other games too
The objective is to defend the tower. You must kill all the zombies on each level to unlock the next level
This course can be taken by anyone using the free Unity game engine. A basic understanding of C# code is suggested for you to make the most of this course. By the end of the course you will have another completed game in your portfolio. You will have developed your skills to an intermediate level and be ready to make your own Unity games.
So why not enroll today, and I look forward to seeing you in my course.
Thanks to the artists from Sketchfab for their 3D models used in this course
In this keynote, we explore what you can expect to find in the release—and why it’s going to be a game-changer for the industry. Want to learn more about Unreal Engine 5? Download the release for free, and explore the new features, sample projects, and learning resources:
In this course I am going to take you through the process step by step:
Setting up the terrain and level layout
creating menus and inventory systems
setting up an onscreen mini map
creating a shop system to buy ingredients for potions or weapons and armour
setting up a dynamic inventory menu where you can mix potions to create unique magic attacks
spawning in enemies and boss characters with combat systems and navigation pathfinding
setting up player magic attacks and melee combat
saving and loading player progress
This is a huge course covering more than 40 hours and is intended for learners who have a basic familiarity with Unity and C# coding
By the end of this course you will learn key concepts in advanced game design and upgrade your knowledge of C# coding to an intermediate level
You will also have a completed RPG fantasy game which you can include in your portfolio, share with friends or even sell online
I have over 9 years experience of teaching Unity and like all my courses I make learning game design fun and easy, this is why my courses are highly recommended by my learners in the reviews.
So, why not enrol today and I look forward to seeing you in my course.
Unreal Engine is already being used for virtual sets, famously on productions such as the Mandalorian, but also increasingly on many others.
The truly game changing aspect of Unreal Engine, and the thing that now makes it much more of a threat to traditional filmmaking, is that its graphics are rendered in realtime.
Want to set your film in Morocco when you live in New Zealand? No problem. Want to stage a huge space battle with lots of frickin’ lasers? You got it!
In this course I am going to be showing you how to use Unity Pro builder to create a modular warehouse building.
Pro builder is a free 3D design package, much like Blender or Maya that you can use directly inside of Unity.
I will be taking you through the process of modelling and texturing individual modular items that can later be pieced together to build larger assets for your games.
I will be showing you a professional workflow for setting everything up from a blank scene through to a completed project.
Once we have built all of the modular objects I will then show you the process of snapping items together to build a final piece. Because the items are modular it means you can lay them out in any way you want. So you can build lots of different levels just using the same pieces.
We will then cover the process of baking light maps and adding post process effects to build a AAA quality scene.
By the end of this course you will be really confident using Pro builder and you will have developed the skills to go onto design your own 3D assets for your games directly in Unity.
So, why not enrol today and I look forward to seeing you in my course.