Happy new year everyone. Wishing you all the best for 2024!
ProBuilder level design
Unity have now published the videos I made for them on using Probuilder to design a completed level. The level I designed was used in the multiplayer game course. In the videos I take you through my workflow for laying out and creating a level. You may find it useful for creating your own levels.
Hope you enjoy the videos
Free Halloween course
Free Halloween course, click on this free coupon to enrol:
https://www.udemy.com/course/optimising-a-mobile-game-in-unity/?couponCode=HALLOWEENMOBILE23
Interested in my other courses? Click on the images to get money off and enrol:
Make a Horror Survival Game in Unity
Make a Multiplayer Game in Unity
Lighting in Unity
Make an RPG Game in Unity
Make a Driving Game in Unity
Make a Fighting Game in Unity
Unity zombie tower defence game
Animating in Unity
Unity Enviornment Design
I look forward to seeing you in my courses
Make a Multiplayer Game in Unity
Have you ever wanted to make a multiplayer game in Unity? Well in this course I’m going to show you how.
I’m providing you with a 3D level that I created and I’m going to be taking you through the design step by step meaning you don’t need to have any previous experience
We will cover character setup, changing weapons, 3rd person camera follow and gun aiming
I will be using Photon Unity Networking – Pun, which is completely free. I will be explaining the coding for networking in detail so that you can incorporate it into nay of your own projects as well.
We will be looking at how to synchronize data across the network, killing characters and have healthbars update on everyone’s screen, displaying key stats such as killcounts and displaying winners across the network.
We will also create a main menu and lobby menu for three different game types
I will show you how to leave a game and return to the lobby, so that the player data is also removed
We will also be covering team battle games, in this case red and green teams as well as having a no respawn game mode, so if you are killed you return to the lobby. Last player standing then wins.
By the end of this course you will have developed skills upto an intermediate level in multiplayer game design. So why not join today and I look forward to seeing you in my course.
Music from:
https://www.free-stock-music.com/fsm-team-racing.html
https://www.free-stock-music.com/fsm-team-craft.html
https://www.free-stock-music.com/time-rider.html
July 2023 sale
Some of my best selling courses are now on sale for just $9.99
Lighting in Unity
https://www.udemy.com/course/lighting-in-unity-l/?couponCode=LIGHTINGJULY2023
Create an RPG game in Unity
https://www.udemy.com/course/create-an-rpg-game-in-unity/?couponCode=RPGJULY2023
Make a driving game in Unity
https://www.udemy.com/course/make-a-driving-game-in-unity/?couponCode=DRIVINGJULY2023
Make a fighting game in Unity
https://www.udemy.com/course/make-a-fighting-game-in-unity/?couponCode=FIGHTINGJULY2023
Make a Horror Survival game in Unity
https://www.udemy.com/course/make-a-horror-survival-game-in-unity/?couponCode=HORRORJULY2023
Game Designer’s thoughts
Check out this informative blog which will provide interesting perspectives and thoughts on game design from the perspective of someone working in the game industry.
He is Haroon Almansoori, a PhD student in computer science studying the psychology of video game players, He has spent countless hours playing and grinding video games and has always been fascinated by what makes games engaging, addictive, and fun.
The blog is where he shares his thoughts, ideas and imagination on video games and specifically how to think as a designer.
He is a co-founder of Kashkool Games, currently working on Sheba: A New Dawn
Lighting in Unity
Professional lighting for Built in renderer, URP and HDRP
Welcome to Lighting in Unity where we are going to cover lighting theory for games created in the built in renderer, Universal render pipeline and the high definition render pipeline
We will start with lighting basics, covering color theory, lighting characters and objects, color harmonies for creating great game aesthetics, baking real time global illumination and baking static light maps and using lighting probes for dynamically moving objects
In the built in renderer we will be lighting an interior bar room scene, using available light sources such as windows and wall lights. We will be matching color temperatures to real world values to make the scene look authentic
In the Universal render pipeline we will be lighting a cartoony style horror environment using saturated colour mixes. This could be useful for mobile style games as well as games that feature hand painted stylized graphics
In the High definition render pipeline we will be lighting a realistic scene using different times of day and looking at using fog volumes for volumetric lighting to create impressive visuals for games. We will look in detail at post processing to create AAA visuals for games. HDRP is used for top game titles and so mastering lighting in this render pipeline can be very useful for making your games compete with other top titles
So why not enrol today and I look forward to seeing you in my course
Soundtrack by Alex-Productions | https://onsound.eu/
Music promoted by https://www.free-stock-music.com
Creative Commons / Attribution 3.0 Unported License (CC BY 3.0)
https://creativecommons.org/licenses/by/3.0/deed.en_US
Link Visual Studio 2022 to Unity
If you have updated Visual Studio recently, you may find that it is not linking properly to Unity. If it doesn’t link properly it means the intellisense prompts won’t work, so you won’t get hints, auto complete or warnings.
To correctly link Visual Studio to Unity just follow the video above
Black Friday Sale
The courses below are now on Black Friday sale for the next 5 days. Click on the images to find out more