In this course I am going to be showing you how to use Unity Pro builder to create a modular warehouse building.
Pro builder is a free 3D design package, much like Blender or Maya that you can use directly inside of Unity.
I will be taking you through the process of modelling and texturing individual modular items that can later be pieced together to build larger assets for your games.
I will be showing you a professional workflow for setting everything up from a blank scene through to a completed project.
Once we have built all of the modular objects I will then show you the process of snapping items together to build a final piece. Because the items are modular it means you can lay them out in any way you want. So you can build lots of different levels just using the same pieces.
We will then cover the process of baking light maps and adding post process effects to build a AAA quality scene.
By the end of this course you will be really confident using Pro builder and you will have developed the skills to go onto design your own 3D assets for your games directly in Unity.
So, why not enrol today and I look forward to seeing you in my course.
Creating games for mobile phones is very different than creating games for computers, they require a lot of optimisation techniques. In this course I am going to be covering those optimisation tips and techniques to optimise a game in Unity that is designed specifically for mobile phones and tablets.
We will be designing a Halloween themed shooting game that has an endless wave of enemies that gets faster with each increasing level. I will be showing you how to setup this project correctly, going through the Unity settings, I will be explaining what they do and how to customise for mobile devices.
Then we will begin creating the game, while using Unity profiler to check performance and look at ways to optimise for smooth gameplay and solid frames per second.
We will be focusing on items such as:
You don’t need any previous experience in coding as I will be taking you through the process step by step, showing you good practice for developing for mobiles.
By the end of this course you will have a fully working game that will easily reach 30 frames per second on older mobiles and 60 frames per second on newer devices, and that’s for both Android and IOS mobiles and tablets.
So why not enrol today and I look forward to seeing you in my course.
In this amazing series on Youtube you will find out all about the history of computers and the ways in which both old and new computers work. There are 41 videos in the series. Hope you enjoy it.
Think of it as a summary of a computer science course at college or University. Once you have a depper understanding of how computers work it will help you in designing games and programs to run on the hardware.
The official course description from Youtube:
“Carrie Anne Philbin will be hosting Crash Course Computer Science! In this series, we’re going to trace the origins of our modern computers, take a closer look at the ideas that gave us our current hardware and software, discuss how and why our smart devices just keep getting smarter, and even look towards the future! Computers fill a crucial role in the function of our society, and it’s our hope that over the course of this series you will gain a better understanding of how far computers have taken us and how far they may carry us into the future.”
In this video I show you how you can use the decimator modifier in Blender to create Levels of Detail (LOD) for your 3D models. Then in Unity I show you how to setup and LOD group component that will optimise your 3D models for the Unity game environment.