ProBuilder level design

Unity have now published the videos I made for them on using Probuilder to design a completed level. The level I designed was used in the multiplayer game course. In the videos I take you through my workflow for laying out and creating a level. You may find it useful for creating your own levels.

ProBuilder for grey-boxing

3D modeling with ProBuilder

Hope you enjoy the videos

Free Halloween course

Free Halloween course, click on this free coupon to enrol:

https://www.udemy.com/course/optimising-a-mobile-game-in-unity/?couponCode=HALLOWEENMOBILE23

Interested in my other courses? Click on the images to get money off and enrol:

Make a Horror Survival Game in Unity

Make a Multiplayer Game in Unity

Lighting in Unity

Make an RPG Game in Unity

Make a Driving Game in Unity

Make a Fighting Game in Unity

Unity zombie tower defence game

Animating in Unity

Unity Enviornment Design

I look forward to seeing you in my courses

Make a Multiplayer Game in Unity

Have you ever wanted to make a multiplayer game in Unity? Well in this course I’m going to show you how.

I’m providing you with a 3D level that I created and I’m going to be taking you through the design step by step meaning you don’t need to have any previous experience

We will cover character setup, changing weapons, 3rd person camera follow and gun aiming

I will be using Photon Unity Networking – Pun, which is completely free. I will be explaining the coding for networking in detail so that you can incorporate it into nay of your own projects as well.

We will be looking at how to synchronize data across the network, killing characters and have healthbars update on everyone’s screen, displaying key stats such as killcounts and displaying winners across the network.

We will also create a main menu and lobby menu for three different game types

I will show you how to leave a game and return to the lobby, so that the player data is also removed

We will also be covering team battle games, in this case red and green teams as well as having a no respawn game mode, so if you are killed you return to the lobby. Last player standing then wins.

By the end of this course you will have developed skills upto an intermediate level in multiplayer game design. So why not join today and I look forward to seeing you in my course.

Music from:

https://www.free-stock-music.com/fsm-team-racing.html
https://www.free-stock-music.com/fsm-team-craft.html
https://www.free-stock-music.com/time-rider.html

July 2023 sale

Some of my best selling courses are now on sale for just $9.99

Lighting in Unity

Lighting in Unity

https://www.udemy.com/course/lighting-in-unity-l/?couponCode=LIGHTINGJULY2023

Create an RPG game in Unity

https://www.udemy.com/course/create-an-rpg-game-in-unity/?couponCode=RPGJULY2023

Make a driving game in Unity

https://www.udemy.com/course/make-a-driving-game-in-unity/?couponCode=DRIVINGJULY2023

Make a fighting game in Unity

https://www.udemy.com/course/make-a-fighting-game-in-unity/?couponCode=FIGHTINGJULY2023

Make a Horror Survival game in Unity

https://www.udemy.com/course/make-a-horror-survival-game-in-unity/?couponCode=HORRORJULY2023

Game Designer’s thoughts

Check out this informative blog which will provide interesting perspectives and thoughts on game design from the perspective of someone working in the game industry.

He is Haroon Almansoori, a PhD student in computer science studying the psychology of video game players, He has spent countless hours playing and grinding video games and has always been fascinated by what makes games engaging, addictive, and fun.

The blog is where he shares his thoughts, ideas and imagination on video games and specifically how to think as a designer.

He is a co-founder of Kashkool Games, currently working on Sheba: A New Dawn

Lighting in Unity

Professional lighting for Built in renderer, URP and HDRP

Welcome to Lighting in Unity where we are going to cover lighting theory for games created in the built in renderer, Universal render pipeline and the high definition render pipeline

We will start with lighting basics, covering color theory, lighting characters and objects, color harmonies for creating great game aesthetics, baking real time global illumination and baking static light maps and using lighting probes for dynamically moving objects

In the built in renderer we will be lighting an interior bar room scene, using available light sources such as windows and wall lights. We will be matching color temperatures to real world values to make the scene look authentic

In the Universal render pipeline we will be lighting a cartoony style horror environment using saturated colour mixes. This could be useful for mobile style games as well as games that feature hand painted stylized graphics

In the High definition render pipeline we will be lighting a realistic scene using different times of day and looking at using fog volumes for volumetric lighting to create impressive visuals for games. We will look in detail at post processing to create AAA visuals for games. HDRP is used for top game titles and so mastering lighting in this render pipeline can be very useful for making your games compete with other top titles

So why not enrol today and I look forward to seeing you in my course

Soundtrack by Alex-Productions | https://onsound.eu/
Music promoted by https://www.free-stock-music.com
Creative Commons / Attribution 3.0 Unported License (CC BY 3.0)
https://creativecommons.org/licenses/by/3.0/deed.en_US