Guns ‘N Stories: Bulletproof is a really enjoyable arcade style shooter for VR headsets. I bought this for the Oculus Rift and honestly can’t stop playing it.
Set in the wild west with a single six shooter in your right hand you have to hold off waves of enemies coming at you from all sides. The Oculus touch controllers are really accurate which makes gameplay so enjoyable.
A character voice over helps the story to progress, hence the ‘Stories’ of the title. Whatever he says goes, and he doesn’t have such a great memory. As you progress you get two six shooters, then you get different arsenals of weapons including space age weapons that haven’t even come out yet.
What is fun about this approach is that the story is based around someone’s imagination of what happened, which means anything goes – even alien spacecraft!
The settings are really immersive and just as fun and cartoony as everything else, making a fun arcade experience.
It’s not overly intense or difficult, which is probably why I like it. It’s a great stress buster. Put on the headset and get whisked away to the wild west and have a fun shootout for 30 minutes.
Hey, I think they should have something like this in the workplace…imagine that, want to chill out, shoot some bad guys in the wild west!
The game is available for all major VR headsets. It’s available on Steam and on the Oculus store:
Do you want to create professional looking characters for games?
In this series I will show you how to design your own free game characters using Adobe Fuse. I will go through the software in detail and show you how to correctly setup the materials ready for export to Adobe Mixamo.
In Mixamo you will have access to over 3,000 animations for your character.
I will then show you how to correctly import the game character into the Unity game engine. We will setup the materials to ensure your character looks like the professional characters you see in games today. I will cover setting up materials for difficult things such as hair, beards and glasses.
Finally I will show you how to get both generic and humanoid animations working for your character. I will show you how to edit Mixamo animations, create your own facial blendshape animations and how to use avatar masks to blend between two or more animations.
By the end of this series you will be able to go onto create an endless supply of royalty free characters that you can use in both your personal and professional games.
Why not enrol today, and I look forward to seeing you in my course.
Is this the future of film making? Imagine a range of impossible or alien worlds that could be filmed in real time using the ever popular and ever powerful Unreal engine.
Film makers have the opportunity to interact with the virtual environment in real time and produce ultra realistic results, while filming live actors against the project images.
This is also good news for independent film makers. Unreal is free software! All you need is studio space and the ability to film against a digital screen, or projected screen, to achieve professional level results.
This is a major update to the Blender 3D software that has provided a complete overhaul. Blender now looks and feels more like Cinema 4D crossed with Maya and is really easy to use.
Blender has always been incredible, but now it features an updated Cycles renderer that provides breathtaking final renders. It also has the Eevee realtime renderer that provides impressive results directly in the viewport of what you will see in your final cycles render.
The software is completely free. Download from here:
Do you want to create a professional looking horror survival game in Unity? Well you’ve found the right course. This is aimed at anybody who loves game design and wants to make awesome games.
In this series we will be making a game where your first person character has to try and survive against a gang of maniacs, armed with a variety of weapons
You don’t need previous experience as I will be guiding you through the course step by step, showing you how to make the game and to write the code using C#. I will be giving you interesting assignments throughout to build your experience and knowledge in game design.
So, what’s in the course?
we start by creating the visuals to establish a night time look for the game. Then we will equip the player with a flashlight and a nightvision camera.
Then we will move onto lighting the scene to create an interesting aesthetic quality. We will add fog for atmosphere to give it a professional quality look
The enviornment map and props are free to download and you can use them in any game you decide to create.
We will Add sounds and music to bring the scene to life.
Then we will import enemy characters and add walking, running and attack animations using the mecanim animator window in Unity to seamlessly blend between a wide range of motions.
We will work on navigation path finding and artifical intelligence, allowing the enemy characters to make their own decisions on where to go and what to do. Once the enemies detect you, they will discover their own different ways to hunt you down!
Then we will work on a player inventory menu, displaying which weapons you have picked up. Each weapon has a different strength, speed and noise.
Then we will move on to the stealth mechanics, allowing the player to attempt to sneak around the map unnoticed. But the enemies are clever and once they spot you they will go into pursuit mode.
This brings us to the combat system, where the enemy will attack you and you can attack them. You will need to choose the right weapon to try and kill the enemies, because they are fast and very strong. If you try and stand and exchange strikes with them you won’t last very long, so strategy is the key to defeating the enemies.
We will also be adding a save system so players can save and load their progress between sessions.
We finally work on a main menu and in game options such as changing lighting, volume and switching on or off antialiasing and fog, as well as difficulty settings.
By the end of this course you will have a completed horror survival game which you can export out as a finished product. You will have developed the skills, confidence and understanding of how to make your own games in Unity.
Being a big fan of Rockstar games I thought I would add this great video showing some of the funniest moments from Red Dead Redemption 2. Rockstar have a history of game glitches in their super popular open world games such as GTA or RDR.