Free Computer Science Crash Course

In this amazing series on Youtube you will find out all about the history of computers and the ways in which both old and new computers work. There are 41 videos in the series. Hope you enjoy it.

Think of it as a summary of a computer science course at college or University. Once you have a depper understanding of how computers work it will help you in designing games and programs to run on the hardware.

The official course description from Youtube:

“Carrie Anne Philbin will be hosting Crash Course Computer Science! In this series, we’re going to trace the origins of our modern computers, take a closer look at the ideas that gave us our current hardware and software, discuss how and why our smart devices just keep getting smarter, and even look towards the future! Computers fill a crucial role in the function of our society, and it’s our hope that over the course of this series you will gain a better understanding of how far computers have taken us and how far they may carry us into the future.”

Animating in Unity

Animating in Unity

My newest course is now available on Udemy.

Learn how to use Cinemachine, Animation Rigging, Unity Timeline and the Animator window to create animations in Unity

You will learn a wide variety of animation techniques and concepts in this course by completing four projects.

Project 1 – Monolith (Standard 3D Template)

We will be creating the surface of the moon, the earth and importing a spacestation to create a space fly through animated cut scene. We will be using several cameras and animating between them using Unity timeline. We will look at pacing and timing to get the imagery to match the pacing of background music.

Project 2 – Speed Tournament (Universal Render Pipeline (URP) Template)

We will be creating a photorealistic environment and importing a race track and race car to create a dynamic animated cut scene for a racing style game. The shots will be more dynamic and exciting and we will be creating these by using Cinemachine. We will be using virtual cameras and dolly cameras with tracks. We will be incorporating physics elements alongside keyframed animation. We will look at techniques for creating impressive slow motion effects. We will be blending between different post processing effects to create depth of field shots, lens flares and more, to give the animation a AAA quality feel to it.

Project 3 – Shootout (High Definition Render Pipeline (HDRP) Template)

We will setup a low poly desert scene with a cowboy shootout involving three cowboy characters. We will use the Animation rigging package to setup multiple constraints to control the cowboy characters using Inverse Kinematics (IK). We will incorporate Two bone IK, Position constraints, rotation constraints,  look at, parent constraints and finger IK to create a fluid animation rig for each character to make it easy to make complex character animations. We will continue to use Cinemachine to create the shots that will tell a short story.

Project 4 – Blendshapes (Standard 3D Template)

Using a pre made character, we will create our own blend shapes for the face and clothes in Blender. We will then import the character and animations into Unity and assign the correct avatar. We will animate the character’s facial expressions and this time we will use the animator window to create a non linear structure of animations that are controlled by Parameters that are controlled by C# script. This will make the final animation more interactive.

You can complete the projects in any order you like to develop different skills.

By the end of this course you will have developed a wide range of skills and techniques that will improve your own animated cut scenes and animated movies using the Unity real time game engine.

Why not enrol today and I’ll look forward to seeing you in my course.

Music:

An Epic Story by MaxKoMusic

Enchanted by Keys of Moon

Music promoted by free-stock-music

Make a scene inspired by The Last of Us

Unity Level Design : Abandoned House

Make a scene inspired by ‘The Last of Us’

In this course I will be showing you a professional workflow for creating a level from a blank scene through to completion that is inspired by the video game: “The Last of Us”.

We will be using free props and models collected from various places online and I will be showing you how you can modify them in Substance Painter to make props fit within an environment that meets your vision.

We will be covering the following:

  • Terrain sculpting
  • Painting terrain textures
  • Arranging flowers, grass, ivy, rocks and trees
  • Level layout of an abandoned house
  • Re-texturing assets in Substance Painter
  • Creating decals in Substance Painter
  • Lighting and baking lightmaps in Unity
  • Using post processing volumes
  • Adding environmental sounds
  • Recording video within Unity for your portfolios

By the end of this course you will have developed the skills needed to build your own levels for your own games.

I look forward to seeing you in the course

Music by Jason Shaw: from freemusicarchive

Blender Cyberpunk in Unity HDRP

Professional game asset creation for Unity using Blender and Substance Painter

Cyberpunk is a vibrant, exciting and neon drenched game environment appearing in more and more video games.

In this series I am going to show you a professional production process for creating both low poly and high poly modular game assets for creating a cyberpunk city for use in the Unity High Definition Render Pipeline (HDRP)

We will be modelling in Blender 2.82, where I will be showing you lots of cool techniques, shortcuts and best practices. We will be UV unwrapping the models to ensure we get high quality professional results.

We then jump over to Substance Painter 2019, one of the leading procedural texturing applications used in the game design industry today. I will be showing you how to create 4K multi layered materials that have that wow factor and the realism that is expected in today’s game industry. We will also be covering opacity layers and emission channels for the neon glows.

Finally we take our optimised low poly 3D models with High Definition texture maps into Unity and set up and render a realistic scene using the HDRP settings in Unity which have some of the most realistic and impressive lighting and rendering capabilities in any game engine at the moment.

By the end of this course you will be very confident with making and texturing your own game objects. You will have an impressive piece you can include in your game design portfolios.

So why not enrol today and I look forward to seeing you in my course.

Covered in the course:

  • Create professional 3D models in Blender
  • UV unwrapping in Blender
  • High definition texturing in Substance Painter
  • Using emissive textures in Substance Painter
  • Exporting HDRP textures for Unity
  • Modular layout of buildings in Unity
  • Create a full city scene in Unity
  • High Quality reflections in Unity
  • Setting up realistic lighting in Unity using the High Definition Render Pipeline (HDRP)

Unity Environment Design

My new course is now available on Udemy. Click on the button below to buy for just $14.99!

In this course I will be taking you through the process of creating AAA quality environments inside of Unity.

As game graphics are becoming more impressive, it is necessary as a game designer to update your skills and techniques in order to compete with the ever growing game design industry.

You don’t need any previous experience in Unity as I will be explaining how to do everything in detail.

We will cover the following:

Terrain setup

Sculpting a path

Adding trees

Painting ground materials

Sculpting terrains

Adding streams and a water plane (sea)

Setting up post processing

Creating your own bushes and plants

Layout of foliage and props

Creating procedural ivy

You will be creating stunning environments for your games. These can also be used in your portfolios to impress game design companies.

By the end of this course you will be an environment wizard and able to create truly spectacular environments in the Unity engine.

Music by BenSound.com

Who this course is for:

People who want to develop professional skills in Unity


People interested in game design, level design or 3D design


People wanting to make 3D environments

Unity Environment Design

My new course is now available on Udemy. Click on the button below to buy for just $14.99!

In this course I will be taking you through the process of creating AAA quality environments inside of Unity.

As game graphics are becoming more impressive, it is necessary as a game designer to update your skills and techniques in order to compete with the ever growing game design industry.

You don’t need any previous experience in Unity as I will be explaining how to do everything in detail.

We will cover the following:

Terrain setup

Sculpting a path

Adding trees

Painting ground materials

Sculpting terrains

Adding streams and a water plane (sea)

Setting up post processing

Creating your own bushes and plants

Layout of foliage and props

Creating procedural ivy

You will be creating stunning environments for your games. These can also be used in your portfolios to impress game design companies.

By the end of this course you will be an environment wizard and able to create truly spectacular environments in the Unity engine.

Music by BenSound.com

Who this course is for:

People who want to develop professional skills in Unity


People interested in game design, level design or 3D design


People wanting to make 3D environments

Third Person Shooter (Coming Soon)

I am just finishing off my latest tutorial showing you how to make an exciting arcade style third person shooter in Unity.

It will be over 12 hours of content that covers everything from character movements to intense shooting action.

We look at Raycasting, Navigation path finding, Artificial Intelligence, Root motion animations, spawning, health bars, particle effects, sound systems and more!

I will be uploading a promo video in the next few days