Make a scene inspired by The Last of Us

Unity Level Design : Abandoned House

Make a scene inspired by ‘The Last of Us’

In this course I will be showing you a professional workflow for creating a level from a blank scene through to completion that is inspired by the video game: “The Last of Us”.

We will be using free props and models collected from various places online and I will be showing you how you can modify them in Substance Painter to make props fit within an environment that meets your vision.

We will be covering the following:

  • Terrain sculpting
  • Painting terrain textures
  • Arranging flowers, grass, ivy, rocks and trees
  • Level layout of an abandoned house
  • Re-texturing assets in Substance Painter
  • Creating decals in Substance Painter
  • Lighting and baking lightmaps in Unity
  • Using post processing volumes
  • Adding environmental sounds
  • Recording video within Unity for your portfolios

By the end of this course you will have developed the skills needed to build your own levels for your own games.

I look forward to seeing you in the course

Music by Jason Shaw: from freemusicarchive


Unity Third Person Shooter

If you want to make impressive shooter games then this course is for you. I will be showing you step by step how to make a third person shooter game that I call Vampire’s Lair. This is full on arcade action, inspired by the original DOOM game. This will help you develop the skills necessary to go onto make your own awesome games.

There will be coding and design tasks throughout that will challenge your knowledge of game design and help you to develop professional skills. If you just want to design games for a hobby or if you are looking to embark on a career in the gaming industry this course will help you get there. Plus it’ll be a lot of fun too.

Covered in this Unity course:

  • Using Unity 2019
  • Setting up a third person character
  • Pickups for changing ammo/weapon types
  • Using single shot, rapidfire, flamethrower and grenade launcher weapons
  • Spawning waves of enemies that target your player
  • Using pathfinding AI
  • Killing enemies with bullets, flames, grenades and exploding barrels
  • Impressive shader/particle systems to give your game a professional look
  • Setting up animation events to trigger functions in C#
  • Learn C# coding using real world coding activities
  • Setting up a Boss with a health bar
  • + Much More

(These principles can also be applied to first person shooter games)

Who this course is for:

  • People eager to learn how to make video games
  • People who want to learn C# coding within real world game design
  • Everybody who love games and want to start making their own

What You Will Learn:

Learn how to make third person shooter games

Raycasting and Impact Instantiation for weapons

Change shaders dynamically during gameplay

Create endless waves of vampires that spawn into the game

Control animations through layerweights and layermasks

Implement animation events to trigger custom functions

Easy to learn coding using C#

Build a solid understanding of Unity by creating an actual working video game

Develop transferable skills that can be applied to First Person Shooters and other types of games

Third Person Shooter (Coming Soon)

I am just finishing off my latest tutorial showing you how to make an exciting arcade style third person shooter in Unity.

It will be over 12 hours of content that covers everything from character movements to intense shooting action.

We look at Raycasting, Navigation path finding, Artificial Intelligence, Root motion animations, spawning, health bars, particle effects, sound systems and more!

I will be uploading a promo video in the next few days

Make a horror survival game in unity

Make a Horror Survival game in Unity

My new tutorial is now complete and available on Udemy:

Do you want to create a professional looking horror survival game in Unity? Well you’ve found the right course. This is aimed at anybody who loves game design and wants to make awesome games.

In this series we will be making a game where your first person character has to try and survive against a gang of maniacs, armed with a variety of weapons

You don’t need previous experience as I will be guiding you through the course step by step, showing you how to make the game and to write the code using C#. I will be giving you interesting assignments throughout to build your experience and knowledge in game design.

So, what’s in the course?

  • we start by creating the visuals to establish a night time look for the game. Then we will equip the player with a flashlight and a nightvision camera.
  • Then we will move onto lighting the scene to create an interesting aesthetic quality. We will add fog for atmosphere to give it a professional quality look
  • The enviornment map and props are free to download and you can use them in any game you decide to create.
  • We will Add sounds and music to bring the scene to life.
  • Then we will import enemy characters and add walking, running and attack animations using the mecanim animator window in Unity to seamlessly blend between a wide range of motions.
  • We will work on navigation path finding and artifical intelligence, allowing the enemy characters to make their own decisions on where to go and what to do. Once the enemies detect you, they will discover their own different ways to hunt you down!
  • Then we will work on a player inventory menu, displaying which weapons you have picked up. Each weapon has a different strength, speed and noise.
  • Then we will move on to the stealth mechanics, allowing the player to attempt to sneak around the map unnoticed. But the enemies are clever and once they spot you they will go into pursuit mode.
  • This brings us to the combat system, where the enemy will attack you and you can attack them. You will need to choose the right weapon to try and kill the enemies, because they are fast and very strong. If you try and stand and exchange strikes with them you won’t last very long, so strategy is the key to defeating the enemies.
  • We will also be adding a save system so players can save and load their progress between sessions.
  • We finally work on a main menu and in game options such as changing lighting, volume and switching on or off antialiasing and fog, as well as difficulty settings.

By the end of this course you will have a completed horror survival game which you can export out as a finished product. You will have developed the skills, confidence and understanding of how to make your own games in Unity.

This course includes the following free assets:

  • Free horror environment 3D scene
  • Free weapons
  • 6 free realistic animated enemy characters
  • Free sounds and music