Unity Pro Builder Warehouse

In this course I am going to be showing you how to use Unity Pro builder to create a modular warehouse building.

  • Pro builder is a free 3D design package, much like Blender or Maya that you can use directly inside of Unity.
  • I will be taking you through the process of modelling and texturing individual modular items that can later be pieced together to build larger assets for your games.
  • I will be showing you a professional workflow for setting everything up from a blank scene through to a completed project.
  • Once we have built all of the modular objects I will then show you the process of snapping items together to build a final piece. Because the items are modular it means you can lay them out in any way you want. So you can build lots of different levels just using the same pieces.
  • We will then cover the process of baking light maps and adding post process effects to build a AAA quality scene.
  • By the end of this course you will be really confident using Pro builder and you will have developed the skills to go onto design your own 3D assets for your games directly in Unity.

So, why not enrol today and I look forward to seeing you in my course.

Black Friday Sales 2021

Udemy are now offering courses for as low as $9.99 in their annual Black Friday sales

Below are the coupon codes to get my courses at sale price. I look forward to seeing you in my courses

Optimising a mobile game in Unity

https://www.udemy.com/course/optimising-a-mobile-game-in-unity/?couponCode=BLACKFRIDAY2021

Make a driving game in Unity

https://www.udemy.com/course/make-a-driving-game-in-unity/?couponCode=DRIVING_BLACKFRIDAY

Animating in Unity

https://www.udemy.com/course/animating-in-unity/?couponCode=BF_ANIMATING

Make a Fighting Game in Unity

https://www.udemy.com/course/make-a-fighting-game-in-unity/?couponCode=FIGHTING_BF

Unity Level Design: Abandoned House

https://www.udemy.com/course/unity-level-design-abandoned-house/?couponCode=LEVELDESIGN_BF

Unity Environment Design

https://www.udemy.com/course/unity-environment-design/?couponCode=BLACKFRIDAY2021DEAL

Unity Third Person Shooter

https://www.udemy.com/course/unity-third-person-shooter/?couponCode=SHOOTER_BF

Make a Horror Survival Game in Unity

https://www.udemy.com/course/make-a-horror-survival-game-in-unity/?couponCode=HORROR_BF2021

Optimising a mobile game in Unity

Creating games for mobile phones is very different than creating games for computers, they require a lot of optimisation techniques. In this course I am going to be covering those optimisation tips and techniques to optimise a game in Unity that is designed specifically for mobile phones and tablets.

We will be designing a Halloween themed shooting game that has an endless wave of enemies that gets faster with each increasing level. I will be showing you how to setup this project correctly, going through the Unity settings, I will be explaining what they do and how to customise for mobile devices.

Then we will begin creating the game, while using Unity profiler to check performance and look at ways to optimise for smooth gameplay and solid frames per second.

We will be focusing on items such as:

Draw calls

Batching

Coroutines

Pooling enemies

And moreā€¦

You don’t need any previous experience in coding as I will be taking you through the process step by step, showing you good practice for developing for mobiles.

By the end of this course you will have a fully working game that will easily reach 30 frames per second on older mobiles and 60 frames per second on newer devices, and that’s for both Android and IOS mobiles and tablets.

So why not enrol today and I look forward to seeing you in my course.

Sicko Island!

This is a new game created by Roger Clement at RC1 Entertainment that is now available to buy on Steam.

“SICKO ISLAND, is a survival, horror PC game where you’ll need to find essential items, solve puzzles and fight your way to the General and put an end to the nightmare.”

To find out more:

website:

https://sicko-island.rc1entertainment.com

Steam:

https://store.steampowered.com/app/1633260/SICKO_ISLAND/

Make a driving game in Unity

Make a driving game in Unity

Make a complete driving game using Unity.

In this course I will show you how to create your own race tracks in Blender. We will then import into Unity and set up different types of race cars including Formula 1 style and racing cars.

Each car will have its own driving style and you can customise each car in the inspector.

This course will also cover:

  • Different handling on grass, gravel and road surfaces
  • Setting up AI cars which will compete against you in race mode.
  • Checkpoints and lap counting
  • Keeping track of car positions and displaying finish place at the end of the race
  • Mini map and mini map markers for all cars
  • Main menu, race track select menu and a car showroom, so you can buy extra cars.
  • Choosing different colours for the cars you buy
  • Leaderboard and race stats
  • Save system to save your credits and high scores
  • Race customisation system from the track options menu
  • Keyboard and gamepad control systems
  • Terrain sculpting and texturing to add extra details

By the end of this course you will have a complete game that you can continue to develop and add to. You will have also developed the skills to go onto develop your own games.

(Please note this is for computer only, it is not designed for mobile gaming)

I look forward to seeing you in my course.

Available for just $12.99 until the end of July

History of Gran Turismo

At the moment I am creating a driving based game tutorial in Unity.

I thought it would be good to share the history and evolution of one of the most sophisticated driving simulator games – Gran Turismo

Starting out on Playstation 1, this game is constantly pushing the boundaries of what you can achieve in driving sims on console and PC.

My driving course will be ready within the next month, so stay tuned for that.

Animating in Unity

Animating in Unity

My newest course is now available on Udemy.

Learn how to use Cinemachine, Animation Rigging, Unity Timeline and the Animator window to create animations in Unity

You will learn a wide variety of animation techniques and concepts in this course by completing four projects.

Project 1 – Monolith (Standard 3D Template)

We will be creating the surface of the moon, the earth and importing a spacestation to create a space fly through animated cut scene. We will be using several cameras and animating between them using Unity timeline. We will look at pacing and timing to get the imagery to match the pacing of background music.

Project 2 – Speed Tournament (Universal Render Pipeline (URP) Template)

We will be creating a photorealistic environment and importing a race track and race car to create a dynamic animated cut scene for a racing style game. The shots will be more dynamic and exciting and we will be creating these by using Cinemachine. We will be using virtual cameras and dolly cameras with tracks. We will be incorporating physics elements alongside keyframed animation. We will look at techniques for creating impressive slow motion effects. We will be blending between different post processing effects to create depth of field shots, lens flares and more, to give the animation a AAA quality feel to it.

Project 3 – Shootout (High Definition Render Pipeline (HDRP) Template)

We will setup a low poly desert scene with a cowboy shootout involving three cowboy characters. We will use the Animation rigging package to setup multiple constraints to control the cowboy characters using Inverse Kinematics (IK). We will incorporate Two bone IK, Position constraints, rotation constraints,  look at, parent constraints and finger IK to create a fluid animation rig for each character to make it easy to make complex character animations. We will continue to use Cinemachine to create the shots that will tell a short story.

Project 4 – Blendshapes (Standard 3D Template)

Using a pre made character, we will create our own blend shapes for the face and clothes in Blender. We will then import the character and animations into Unity and assign the correct avatar. We will animate the character’s facial expressions and this time we will use the animator window to create a non linear structure of animations that are controlled by Parameters that are controlled by C# script. This will make the final animation more interactive.

You can complete the projects in any order you like to develop different skills.

By the end of this course you will have developed a wide range of skills and techniques that will improve your own animated cut scenes and animated movies using the Unity real time game engine.

Why not enrol today and I’ll look forward to seeing you in my course.

Music:

An Epic Story by MaxKoMusic

Enchanted by Keys of Moon

Music promoted by free-stock-music