In this video I show you how you can use the decimator modifier in Blender to create Levels of Detail (LOD) for your 3D models. Then in Unity I show you how to setup and LOD group component that will optimise your 3D models for the Unity game environment.
This is my latest course available on Udemy. Find out more here:
This is a great list of tips and tricks that can make modelling, rendering and texturing in Blender quicker and easier.
Some of these tips are going to be familiar already, but there are a few that you might not know, even after years of using the software!