Unity have now published the videos I made for them on using Probuilder to design a completed level. The level I designed was used in the multiplayer game course. In the videos I take you through my workflow for laying out and creating a level. You may find it useful for creating your own levels.
Have you ever wanted to make a multiplayer game in Unity? Well in this course I’m going to show you how.
I’m providing you with a 3D level that I created and I’m going to be taking you through the design step by step meaning you don’t need to have any previous experience
We will cover character setup, changing weapons, 3rd person camera follow and gun aiming
I will be using Photon Unity Networking – Pun, which is completely free. I will be explaining the coding for networking in detail so that you can incorporate it into nay of your own projects as well.
We will be looking at how to synchronize data across the network, killing characters and have healthbars update on everyone’s screen, displaying key stats such as killcounts and displaying winners across the network.
We will also create a main menu and lobby menu for three different game types
I will show you how to leave a game and return to the lobby, so that the player data is also removed
We will also be covering team battle games, in this case red and green teams as well as having a no respawn game mode, so if you are killed you return to the lobby. Last player standing then wins.
By the end of this course you will have developed skills upto an intermediate level in multiplayer game design. So why not join today and I look forward to seeing you in my course.
Welcome to Lighting in Unity where we are going to cover lighting theory for games created in the built in renderer, Universal render pipeline and the high definition render pipeline
We will start with lighting basics, covering color theory, lighting characters and objects, color harmonies for creating great game aesthetics, baking real time global illumination and baking static light maps and using lighting probes for dynamically moving objects
In the built in renderer we will be lighting an interior bar room scene, using available light sources such as windows and wall lights. We will be matching color temperatures to real world values to make the scene look authentic
In the Universal render pipeline we will be lighting a cartoony style horror environment using saturated colour mixes. This could be useful for mobile style games as well as games that feature hand painted stylized graphics
In the High definition render pipeline we will be lighting a realistic scene using different times of day and looking at using fog volumes for volumetric lighting to create impressive visuals for games. We will look in detail at post processing to create AAA visuals for games. HDRP is used for top game titles and so mastering lighting in this render pipeline can be very useful for making your games compete with other top titles
So why not enrol today and I look forward to seeing you in my course
Does this guy look familiar? This is a Metahuman game ready character in Unreal Engine 5!
Testing the new UE5 metahuman (mesh to metahuman, metahuman creator ) with face replacements (deep fake live) to generate a similar corresponding image in the actor’s likeness, in terms of perspective, lighting, and facial expressions.
In this keynote, we explore what you can expect to find in the release—and why it’s going to be a game-changer for the industry. Want to learn more about Unreal Engine 5? Download the release for free, and explore the new features, sample projects, and learning resources:
In this course I am going to take you through the process step by step:
Setting up the terrain and level layout
creating menus and inventory systems
setting up an onscreen mini map
creating a shop system to buy ingredients for potions or weapons and armour
setting up a dynamic inventory menu where you can mix potions to create unique magic attacks
spawning in enemies and boss characters with combat systems and navigation pathfinding
setting up player magic attacks and melee combat
saving and loading player progress
This is a huge course covering more than 40 hours and is intended for learners who have a basic familiarity with Unity and C# coding
By the end of this course you will learn key concepts in advanced game design and upgrade your knowledge of C# coding to an intermediate level
You will also have a completed RPG fantasy game which you can include in your portfolio, share with friends or even sell online
I have over 9 years experience of teaching Unity and like all my courses I make learning game design fun and easy, this is why my courses are highly recommended by my learners in the reviews.
So, why not enrol today and I look forward to seeing you in my course.
Unreal Engine is already being used for virtual sets, famously on productions such as the Mandalorian, but also increasingly on many others.
The truly game changing aspect of Unreal Engine, and the thing that now makes it much more of a threat to traditional filmmaking, is that its graphics are rendered in realtime.
Want to set your film in Morocco when you live in New Zealand? No problem. Want to stage a huge space battle with lots of frickin’ lasers? You got it!
In this amazing series on Youtube you will find out all about the history of computers and the ways in which both old and new computers work. There are 41 videos in the series. Hope you enjoy it.
Think of it as a summary of a computer science course at college or University. Once you have a depper understanding of how computers work it will help you in designing games and programs to run on the hardware.
The official course description from Youtube:
“Carrie Anne Philbin will be hosting Crash Course Computer Science! In this series, we’re going to trace the origins of our modern computers, take a closer look at the ideas that gave us our current hardware and software, discuss how and why our smart devices just keep getting smarter, and even look towards the future! Computers fill a crucial role in the function of our society, and it’s our hope that over the course of this series you will gain a better understanding of how far computers have taken us and how far they may carry us into the future.”