Does this guy look familiar? This is a Metahuman game ready character in Unreal Engine 5!
Testing the new UE5 metahuman (mesh to metahuman, metahuman creator ) with face replacements (deep fake live) to generate a similar corresponding image in the actor’s likeness, in terms of perspective, lighting, and facial expressions.
In this keynote, we explore what you can expect to find in the release—and why it’s going to be a game-changer for the industry. Want to learn more about Unreal Engine 5? Download the release for free, and explore the new features, sample projects, and learning resources:
In this course I am going to take you through the process step by step:
Setting up the terrain and level layout
creating menus and inventory systems
setting up an onscreen mini map
creating a shop system to buy ingredients for potions or weapons and armour
setting up a dynamic inventory menu where you can mix potions to create unique magic attacks
spawning in enemies and boss characters with combat systems and navigation pathfinding
setting up player magic attacks and melee combat
saving and loading player progress
This is a huge course covering more than 40 hours and is intended for learners who have a basic familiarity with Unity and C# coding
By the end of this course you will learn key concepts in advanced game design and upgrade your knowledge of C# coding to an intermediate level
You will also have a completed RPG fantasy game which you can include in your portfolio, share with friends or even sell online
I have over 9 years experience of teaching Unity and like all my courses I make learning game design fun and easy, this is why my courses are highly recommended by my learners in the reviews.
So, why not enrol today and I look forward to seeing you in my course.
Unreal Engine is already being used for virtual sets, famously on productions such as the Mandalorian, but also increasingly on many others.
The truly game changing aspect of Unreal Engine, and the thing that now makes it much more of a threat to traditional filmmaking, is that its graphics are rendered in realtime.
Want to set your film in Morocco when you live in New Zealand? No problem. Want to stage a huge space battle with lots of frickin’ lasers? You got it!
In this amazing series on Youtube you will find out all about the history of computers and the ways in which both old and new computers work. There are 41 videos in the series. Hope you enjoy it.
Think of it as a summary of a computer science course at college or University. Once you have a depper understanding of how computers work it will help you in designing games and programs to run on the hardware.
The official course description from Youtube:
“Carrie Anne Philbin will be hosting Crash Course Computer Science! In this series, we’re going to trace the origins of our modern computers, take a closer look at the ideas that gave us our current hardware and software, discuss how and why our smart devices just keep getting smarter, and even look towards the future! Computers fill a crucial role in the function of our society, and it’s our hope that over the course of this series you will gain a better understanding of how far computers have taken us and how far they may carry us into the future.”
In this video I show you how you can use the decimator modifier in Blender to create Levels of Detail (LOD) for your 3D models. Then in Unity I show you how to setup and LOD group component that will optimise your 3D models for the Unity game environment.
This Early Access build of Unreal Engine 5 is not production-ready, but this is where, for the first time, you can get your hands on Unreal 5 to try out the new features such as Nanite and Lumen
You will need a powerful PC to run it, as these systems are designed for next gen systems such as PS5.
There is also a demo project to download which showcases the new features. But be aware it is almost 100GB in size!
Check out reviews by other Youtubers:
Have fun trying out the much anticipated update to Unreal