Does this guy look familiar? This is a Metahuman game ready character in Unreal Engine 5!
Testing the new UE5 metahuman (mesh to metahuman, metahuman creator ) with face replacements (deep fake live) to generate a similar corresponding image in the actor’s likeness, in terms of perspective, lighting, and facial expressions.
In this keynote, we explore what you can expect to find in the release—and why it’s going to be a game-changer for the industry. Want to learn more about Unreal Engine 5? Download the release for free, and explore the new features, sample projects, and learning resources:
Unreal Engine is already being used for virtual sets, famously on productions such as the Mandalorian, but also increasingly on many others.
The truly game changing aspect of Unreal Engine, and the thing that now makes it much more of a threat to traditional filmmaking, is that its graphics are rendered in realtime.
Want to set your film in Morocco when you live in New Zealand? No problem. Want to stage a huge space battle with lots of frickin’ lasers? You got it!
Professional game asset creation for Unity using Blender and Substance Painter
Cyberpunk is a vibrant, exciting and neon drenched game environment appearing in more and more video games.
In this series I am going to show you a professional production process for creating both low poly and high poly modular game assets for creating a cyberpunk city for use in the Unity High Definition Render Pipeline (HDRP)
We will be modelling in Blender 2.82, where I will be showing you lots of cool techniques, shortcuts and best practices. We will be UV unwrapping the models to ensure we get high quality professional results.
We then jump over to Substance Painter 2019, one of the leading procedural texturing applications used in the game design industry today. I will be showing you how to create 4K multi layered materials that have that wow factor and the realism that is expected in today’s game industry. We will also be covering opacity layers and emission channels for the neon glows.
Finally we take our optimised low poly 3D models with High Definition texture maps into Unity and set up and render a realistic scene using the HDRP settings in Unity which have some of the most realistic and impressive lighting and rendering capabilities in any game engine at the moment.
By the end of this course you will be very confident with making and texturing your own game objects. You will have an impressive piece you can include in your game design portfolios.
So why not enrol today and I look forward to seeing you in my course.
Covered in the course:
Create professional 3D models in Blender
UV unwrapping in Blender
High definition texturing in Substance Painter
Using emissive textures in Substance Painter
Exporting HDRP textures for Unity
Modular layout of buildings in Unity
Create a full city scene in Unity
High Quality reflections in Unity
Setting up realistic lighting in Unity using the High Definition Render Pipeline (HDRP)
Quixel, creator of the world’s largest photogrammetry 2D and 3D asset library, has joined the Epic Games family, and we’re making the entire Quixel Megascans library of more than 10,000 high-quality, production-ready assets free for all use with Unreal Engine!
This is great news for the Unreal Engine, that has now released version 4.24 available to download for free that comes with amazing free assets that will change the look of games in the near future. Not only does it support real time raytracing, but now photorealistic environments!
The movie “The Lion King” utilized the megascans library to bring the impressive 3D world to life. Now you can create your own worlds that look just as impressive
This is a quick snippet of what we can expect from next gen consoles and high spec PCs of the future.
The extremely high quality graphics match the extremely high price tag of the new GeForce graphics cards capable of rendering real time ray tracing and real time reflections.
As you can see from the GTA V example above, the power of the graphics card really does bring the game close to real life quality. Improved ambient occlusion, radiosity and raytracing are all parts of what makes this possible.
Games that will be designed specifically to run on these types of cards will of course be much better. I for one cannot wait to see these games!
Is this the future of film making? Imagine a range of impossible or alien worlds that could be filmed in real time using the ever popular and ever powerful Unreal engine.
Film makers have the opportunity to interact with the virtual environment in real time and produce ultra realistic results, while filming live actors against the project images.
This is also good news for independent film makers. Unreal is free software! All you need is studio space and the ability to film against a digital screen, or projected screen, to achieve professional level results.
This is a major update to the Blender 3D software that has provided a complete overhaul. Blender now looks and feels more like Cinema 4D crossed with Maya and is really easy to use.
Blender has always been incredible, but now it features an updated Cycles renderer that provides breathtaking final renders. It also has the Eevee realtime renderer that provides impressive results directly in the viewport of what you will see in your final cycles render.
The software is completely free. Download from here: