In this course I am going to be showing you how to use Unity Pro builder to create a modular warehouse building.
Pro builder is a free 3D design package, much like Blender or Maya that you can use directly inside of Unity.
I will be taking you through the process of modelling and texturing individual modular items that can later be pieced together to build larger assets for your games.
I will be showing you a professional workflow for setting everything up from a blank scene through to a completed project.
Once we have built all of the modular objects I will then show you the process of snapping items together to build a final piece. Because the items are modular it means you can lay them out in any way you want. So you can build lots of different levels just using the same pieces.
We will then cover the process of baking light maps and adding post process effects to build a AAA quality scene.
By the end of this course you will be really confident using Pro builder and you will have developed the skills to go onto design your own 3D assets for your games directly in Unity.
So, why not enrol today and I look forward to seeing you in my course.
In this video I show you how you can use the decimator modifier in Blender to create Levels of Detail (LOD) for your 3D models. Then in Unity I show you how to setup and LOD group component that will optimise your 3D models for the Unity game environment.
Learn how to use Cinemachine, Animation Rigging, Unity Timeline and the Animator window to create animations in Unity
You will learn a wide variety of animation techniques and concepts in this course by completing four projects.
Project 1 – Monolith (Standard 3D Template)
We will be creating the surface of the moon, the earth and importing a spacestation to create a space fly through animated cut scene. We will be using several cameras and animating between them using Unity timeline. We will look at pacing and timing to get the imagery to match the pacing of background music.
We will be creating a photorealistic environment and importing a race track and race car to create a dynamic animated cut scene for a racing style game. The shots will be more dynamic and exciting and we will be creating these by using Cinemachine. We will be using virtual cameras and dolly cameras with tracks. We will be incorporating physics elements alongside keyframed animation. We will look at techniques for creating impressive slow motion effects. We will be blending between different post processing effects to create depth of field shots, lens flares and more, to give the animation a AAA quality feel to it.
We will setup a low poly desert scene with a cowboy shootout involving three cowboy characters. We will use the Animation rigging package to setup multiple constraints to control the cowboy characters using Inverse Kinematics (IK). We will incorporate Two bone IK, Position constraints, rotation constraints, look at, parent constraints and finger IK to create a fluid animation rig for each character to make it easy to make complex character animations. We will continue to use Cinemachine to create the shots that will tell a short story.
Project 4 – Blendshapes (Standard 3D Template)
Using a pre made character, we will create our own blend shapes for the face and clothes in Blender. We will then import the character and animations into Unity and assign the correct avatar. We will animate the character’s facial expressions and this time we will use the animator window to create a non linear structure of animations that are controlled by Parameters that are controlled by C# script. This will make the final animation more interactive.
You can complete the projects in any order you like to develop different skills.
By the end of this course you will have developed a wide range of skills and techniques that will improve your own animated cut scenes and animated movies using the Unity real time game engine.
Why not enrol today and I’ll look forward to seeing you in my course.
In this course I am going to be showing you how to create your own fighting game inside of the Unity game engine.
We’re going to be bringing in a series of free characters as well as a wide range of free animations so that each character can have their own unique style.
We’re going to create a character select screen and we’re also going to setup AI characters, these are computer controlled characters that will fight against you and it will seem as though the AI character is just as effective and just as realistic as a real player. The characters you choose will dynamically load into the level you choose and there are a wide variety of levels to choose from.
We will also be setting up a 2 player mode and mapping the controls for 2 game pad controllers so you can have two people playing at the same time. You can control characters either by game pad or by keyboard.
We will setup options so that you can set a difficulty level for the AI characters. You will also be able to adjust the volume for music and sound effects independently.
We’re going to be setting up animator controllers for each character and controlling the animations through various parameters that will be called in C# scripts. We’re going to create a wide range of C# scripts using easy to understand and easy to implement code.
So by the end of this course you will have a fully completed fighting game which will look great in your portfolios. You can also include your completed game for free on websites or sell it commercially online through Steam or other such websites. You will also have gained the experience and knowledge of how to make this type of game inside of the Unity game engine.
Why not enroll today and I look forward to seeing you in my course.
In this course I will be showing you a professional workflow for creating a level from a blank scene through to completion that is inspired by the video game: “The Last of Us”.
We will be using free props and models collected from various places online and I will be showing you how you can modify them in Substance Painter to make props fit within an environment that meets your vision.
We will be covering the following:
Painting terrain textures
Arranging flowers, grass, ivy, rocks and trees
Level layout of an abandoned house
Re-texturing assets in Substance Painter
Creating decals in Substance Painter
Lighting and baking lightmaps in Unity
Using post processing volumes
Adding environmental sounds
Recording video within Unity for your portfolios
By the end of this course you will have developed the skills needed to build your own levels for your own games.