In this course I am going to take you through the process step by step:
Setting up the terrain and level layout
creating menus and inventory systems
setting up an onscreen mini map
creating a shop system to buy ingredients for potions or weapons and armour
setting up a dynamic inventory menu where you can mix potions to create unique magic attacks
spawning in enemies and boss characters with combat systems and navigation pathfinding
setting up player magic attacks and melee combat
saving and loading player progress
This is a huge course covering more than 40 hours and is intended for learners who have a basic familiarity with Unity and C# coding
By the end of this course you will learn key concepts in advanced game design and upgrade your knowledge of C# coding to an intermediate level
You will also have a completed RPG fantasy game which you can include in your portfolio, share with friends or even sell online
I have over 9 years experience of teaching Unity and like all my courses I make learning game design fun and easy, this is why my courses are highly recommended by my learners in the reviews.
So, why not enrol today and I look forward to seeing you in my course.
Learn how to use Cinemachine, Animation Rigging, Unity Timeline and the Animator window to create animations in Unity
You will learn a wide variety of animation techniques and concepts in this course by completing four projects.
Project 1 – Monolith (Standard 3D Template)
We will be creating the surface of the moon, the earth and importing a spacestation to create a space fly through animated cut scene. We will be using several cameras and animating between them using Unity timeline. We will look at pacing and timing to get the imagery to match the pacing of background music.
We will be creating a photorealistic environment and importing a race track and race car to create a dynamic animated cut scene for a racing style game. The shots will be more dynamic and exciting and we will be creating these by using Cinemachine. We will be using virtual cameras and dolly cameras with tracks. We will be incorporating physics elements alongside keyframed animation. We will look at techniques for creating impressive slow motion effects. We will be blending between different post processing effects to create depth of field shots, lens flares and more, to give the animation a AAA quality feel to it.
We will setup a low poly desert scene with a cowboy shootout involving three cowboy characters. We will use the Animation rigging package to setup multiple constraints to control the cowboy characters using Inverse Kinematics (IK). We will incorporate Two bone IK, Position constraints, rotation constraints, look at, parent constraints and finger IK to create a fluid animation rig for each character to make it easy to make complex character animations. We will continue to use Cinemachine to create the shots that will tell a short story.
Project 4 – Blendshapes (Standard 3D Template)
Using a pre made character, we will create our own blend shapes for the face and clothes in Blender. We will then import the character and animations into Unity and assign the correct avatar. We will animate the character’s facial expressions and this time we will use the animator window to create a non linear structure of animations that are controlled by Parameters that are controlled by C# script. This will make the final animation more interactive.
You can complete the projects in any order you like to develop different skills.
By the end of this course you will have developed a wide range of skills and techniques that will improve your own animated cut scenes and animated movies using the Unity real time game engine.
Why not enrol today and I’ll look forward to seeing you in my course.
Professional game asset creation for Unity using Blender and Substance Painter
Cyberpunk is a vibrant, exciting and neon drenched game environment appearing in more and more video games.
In this series I am going to show you a professional production process for creating both low poly and high poly modular game assets for creating a cyberpunk city for use in the Unity High Definition Render Pipeline (HDRP)
We will be modelling in Blender 2.82, where I will be showing you lots of cool techniques, shortcuts and best practices. We will be UV unwrapping the models to ensure we get high quality professional results.
We then jump over to Substance Painter 2019, one of the leading procedural texturing applications used in the game design industry today. I will be showing you how to create 4K multi layered materials that have that wow factor and the realism that is expected in today’s game industry. We will also be covering opacity layers and emission channels for the neon glows.
Finally we take our optimised low poly 3D models with High Definition texture maps into Unity and set up and render a realistic scene using the HDRP settings in Unity which have some of the most realistic and impressive lighting and rendering capabilities in any game engine at the moment.
By the end of this course you will be very confident with making and texturing your own game objects. You will have an impressive piece you can include in your game design portfolios.
So why not enrol today and I look forward to seeing you in my course.
Covered in the course:
Create professional 3D models in Blender
UV unwrapping in Blender
High definition texturing in Substance Painter
Using emissive textures in Substance Painter
Exporting HDRP textures for Unity
Modular layout of buildings in Unity
Create a full city scene in Unity
High Quality reflections in Unity
Setting up realistic lighting in Unity using the High Definition Render Pipeline (HDRP)
I am just finishing off my latest tutorial showing you how to make an exciting arcade style third person shooter in Unity.
It will be over 12 hours of content that covers everything from character movements to intense shooting action.
We look at Raycasting, Navigation path finding, Artificial Intelligence, Root motion animations, spawning, health bars, particle effects, sound systems and more!
I will be uploading a promo video in the next few days