Unreal commissioned Burning Glass Technologies, a labor market analytics firm, to research the demand for 3D graphics and real-time 3D skills in the US workforce.
In English-speaking countries across the world, real-time 3D skills are pulling ahead of 3D graphics skills in terms of growth in demand. In Australia, New Zealand, and Singapore, the market for real-time 3D skills has grown by over 450%, an impressive ten times faster than that for 3D graphics skills.
Now is the time to learn real time 3D skills, the future is real time 3D.
This is awesome! Unreal Engine have released a concept video of their latest update to their ever popular game engine and it showcases some phenomenal new features.
There are no longer restrictions on Polygon counts. The days are gone when game objects had to be optimised to have less than 100,000 polygons. Now there are no limits. The game engine is capable of rendering billions of polygons in real time!!!
Thanks to advances in hardware technology it is now capable of creating real time lights and real time raytracing, giving incredible photorealistic results.
The demo above is of course running on new Playstation 5 technology. This in itself is good news, as it shows that Playstation 5 is going to offer a huge upgrade to Playstation 4.
There’s no news yet of what spec computer you will need to use and develop games using Unreal Engine 5 on PC, mac or Linux. I should imagine you would need to have some seriously good hardware.
This literally is the future of games being unveiled right here. Lots of game developers have started producing reaction videos to this new demo and it is creating a major buzz in the gaming world.
This is a quick snippet of what we can expect from next gen consoles and high spec PCs of the future.
The extremely high quality graphics match the extremely high price tag of the new GeForce graphics cards capable of rendering real time ray tracing and real time reflections.
As you can see from the GTA V example above, the power of the graphics card really does bring the game close to real life quality. Improved ambient occlusion, radiosity and raytracing are all parts of what makes this possible.
Games that will be designed specifically to run on these types of cards will of course be much better. I for one cannot wait to see these games!
Is this the future of film making? Imagine a range of impossible or alien worlds that could be filmed in real time using the ever popular and ever powerful Unreal engine.
Film makers have the opportunity to interact with the virtual environment in real time and produce ultra realistic results, while filming live actors against the project images.
This is also good news for independent film makers. Unreal is free software! All you need is studio space and the ability to film against a digital screen, or projected screen, to achieve professional level results.