Sicko Island!

This is a new game created by Roger Clement at RC1 Entertainment that is now available to buy on Steam.

“SICKO ISLAND, is a survival, horror PC game where you’ll need to find essential items, solve puzzles and fight your way to the General and put an end to the nightmare.”

To find out more:

website:

https://sicko-island.rc1entertainment.com

Steam:

https://store.steampowered.com/app/1633260/SICKO_ISLAND/

Free Computer Science Crash Course

In this amazing series on Youtube you will find out all about the history of computers and the ways in which both old and new computers work. There are 41 videos in the series. Hope you enjoy it.

Think of it as a summary of a computer science course at college or University. Once you have a depper understanding of how computers work it will help you in designing games and programs to run on the hardware.

The official course description from Youtube:

“Carrie Anne Philbin will be hosting Crash Course Computer Science! In this series, we’re going to trace the origins of our modern computers, take a closer look at the ideas that gave us our current hardware and software, discuss how and why our smart devices just keep getting smarter, and even look towards the future! Computers fill a crucial role in the function of our society, and it’s our hope that over the course of this series you will gain a better understanding of how far computers have taken us and how far they may carry us into the future.”

Make a driving game in Unity

Make a driving game in Unity

Make a complete driving game using Unity.

In this course I will show you how to create your own race tracks in Blender. We will then import into Unity and set up different types of race cars including Formula 1 style and racing cars.

Each car will have its own driving style and you can customise each car in the inspector.

This course will also cover:

  • Different handling on grass, gravel and road surfaces
  • Setting up AI cars which will compete against you in race mode.
  • Checkpoints and lap counting
  • Keeping track of car positions and displaying finish place at the end of the race
  • Mini map and mini map markers for all cars
  • Main menu, race track select menu and a car showroom, so you can buy extra cars.
  • Choosing different colours for the cars you buy
  • Leaderboard and race stats
  • Save system to save your credits and high scores
  • Race customisation system from the track options menu
  • Keyboard and gamepad control systems
  • Terrain sculpting and texturing to add extra details

By the end of this course you will have a complete game that you can continue to develop and add to. You will have also developed the skills to go onto develop your own games.

(Please note this is for computer only, it is not designed for mobile gaming)

I look forward to seeing you in my course.

Available for just $12.99 until the end of July

History of Gran Turismo

At the moment I am creating a driving based game tutorial in Unity.

I thought it would be good to share the history and evolution of one of the most sophisticated driving simulator games – Gran Turismo

Starting out on Playstation 1, this game is constantly pushing the boundaries of what you can achieve in driving sims on console and PC.

My driving course will be ready within the next month, so stay tuned for that.

Unreal Engine 5 is now available!

This Early Access build of Unreal Engine 5 is not production-ready, but this is where, for the first time, you can get your hands on Unreal 5 to try out the new features such as Nanite and Lumen

You will need a powerful PC to run it, as these systems are designed for next gen systems such as PS5.

There is also a demo project to download which showcases the new features. But be aware it is almost 100GB in size!

Check out reviews by other Youtubers:

Have fun trying out the much anticipated update to Unreal

https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available-in-early-access

Animating in Unity

Animating in Unity

My newest course is now available on Udemy.

Learn how to use Cinemachine, Animation Rigging, Unity Timeline and the Animator window to create animations in Unity

You will learn a wide variety of animation techniques and concepts in this course by completing four projects.

Project 1 – Monolith (Standard 3D Template)

We will be creating the surface of the moon, the earth and importing a spacestation to create a space fly through animated cut scene. We will be using several cameras and animating between them using Unity timeline. We will look at pacing and timing to get the imagery to match the pacing of background music.

Project 2 – Speed Tournament (Universal Render Pipeline (URP) Template)

We will be creating a photorealistic environment and importing a race track and race car to create a dynamic animated cut scene for a racing style game. The shots will be more dynamic and exciting and we will be creating these by using Cinemachine. We will be using virtual cameras and dolly cameras with tracks. We will be incorporating physics elements alongside keyframed animation. We will look at techniques for creating impressive slow motion effects. We will be blending between different post processing effects to create depth of field shots, lens flares and more, to give the animation a AAA quality feel to it.

Project 3 – Shootout (High Definition Render Pipeline (HDRP) Template)

We will setup a low poly desert scene with a cowboy shootout involving three cowboy characters. We will use the Animation rigging package to setup multiple constraints to control the cowboy characters using Inverse Kinematics (IK). We will incorporate Two bone IK, Position constraints, rotation constraints,  look at, parent constraints and finger IK to create a fluid animation rig for each character to make it easy to make complex character animations. We will continue to use Cinemachine to create the shots that will tell a short story.

Project 4 – Blendshapes (Standard 3D Template)

Using a pre made character, we will create our own blend shapes for the face and clothes in Blender. We will then import the character and animations into Unity and assign the correct avatar. We will animate the character’s facial expressions and this time we will use the animator window to create a non linear structure of animations that are controlled by Parameters that are controlled by C# script. This will make the final animation more interactive.

You can complete the projects in any order you like to develop different skills.

By the end of this course you will have developed a wide range of skills and techniques that will improve your own animated cut scenes and animated movies using the Unity real time game engine.

Why not enrol today and I’ll look forward to seeing you in my course.

Music:

An Epic Story by MaxKoMusic

Enchanted by Keys of Moon

Music promoted by free-stock-music

Demand for real time 3D skills in jobs

Unreal commissioned Burning Glass Technologies, a labor market analytics firm, to research the demand for 3D graphics and real-time 3D skills in the US workforce.

In English-speaking countries across the world, real-time 3D skills are pulling ahead of 3D graphics skills in terms of growth in demand. In Australia, New Zealand, and Singapore, the market for real-time 3D skills has grown by over 450%, an impressive ten times faster than that for 3D graphics skills.

Now is the time to learn real time 3D skills, the future is real time 3D.

Read more here: