History of Gran Turismo

At the moment I am creating a driving based game tutorial in Unity.

I thought it would be good to share the history and evolution of one of the most sophisticated driving simulator games – Gran Turismo

Starting out on Playstation 1, this game is constantly pushing the boundaries of what you can achieve in driving sims on console and PC.

My driving course will be ready within the next month, so stay tuned for that.

Unreal Engine 5 is now available!

This Early Access build of Unreal Engine 5 is not production-ready, but this is where, for the first time, you can get your hands on Unreal 5 to try out the new features such as Nanite and Lumen

You will need a powerful PC to run it, as these systems are designed for next gen systems such as PS5.

There is also a demo project to download which showcases the new features. But be aware it is almost 100GB in size!

Check out reviews by other Youtubers:

Have fun trying out the much anticipated update to Unreal

https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available-in-early-access

Animating in Unity

Animating in Unity

My newest course is now available on Udemy.

Learn how to use Cinemachine, Animation Rigging, Unity Timeline and the Animator window to create animations in Unity

You will learn a wide variety of animation techniques and concepts in this course by completing four projects.

Project 1 – Monolith (Standard 3D Template)

We will be creating the surface of the moon, the earth and importing a spacestation to create a space fly through animated cut scene. We will be using several cameras and animating between them using Unity timeline. We will look at pacing and timing to get the imagery to match the pacing of background music.

Project 2 – Speed Tournament (Universal Render Pipeline (URP) Template)

We will be creating a photorealistic environment and importing a race track and race car to create a dynamic animated cut scene for a racing style game. The shots will be more dynamic and exciting and we will be creating these by using Cinemachine. We will be using virtual cameras and dolly cameras with tracks. We will be incorporating physics elements alongside keyframed animation. We will look at techniques for creating impressive slow motion effects. We will be blending between different post processing effects to create depth of field shots, lens flares and more, to give the animation a AAA quality feel to it.

Project 3 – Shootout (High Definition Render Pipeline (HDRP) Template)

We will setup a low poly desert scene with a cowboy shootout involving three cowboy characters. We will use the Animation rigging package to setup multiple constraints to control the cowboy characters using Inverse Kinematics (IK). We will incorporate Two bone IK, Position constraints, rotation constraints,  look at, parent constraints and finger IK to create a fluid animation rig for each character to make it easy to make complex character animations. We will continue to use Cinemachine to create the shots that will tell a short story.

Project 4 – Blendshapes (Standard 3D Template)

Using a pre made character, we will create our own blend shapes for the face and clothes in Blender. We will then import the character and animations into Unity and assign the correct avatar. We will animate the character’s facial expressions and this time we will use the animator window to create a non linear structure of animations that are controlled by Parameters that are controlled by C# script. This will make the final animation more interactive.

You can complete the projects in any order you like to develop different skills.

By the end of this course you will have developed a wide range of skills and techniques that will improve your own animated cut scenes and animated movies using the Unity real time game engine.

Why not enrol today and I’ll look forward to seeing you in my course.

Music:

An Epic Story by MaxKoMusic

Enchanted by Keys of Moon

Music promoted by free-stock-music

Demand for real time 3D skills in jobs

Unreal commissioned Burning Glass Technologies, a labor market analytics firm, to research the demand for 3D graphics and real-time 3D skills in the US workforce.

In English-speaking countries across the world, real-time 3D skills are pulling ahead of 3D graphics skills in terms of growth in demand. In Australia, New Zealand, and Singapore, the market for real-time 3D skills has grown by over 450%, an impressive ten times faster than that for 3D graphics skills.

Now is the time to learn real time 3D skills, the future is real time 3D.

Read more here:

Evil Dead – the Game! Out in 2021

This looks awesome. I am a huge fan of the evil dead franchise and this by far looks like a faithful adaptation of not only the movies but also the smash hit TV series Ash Vs Evil Dead.

Great to see so many recognizable characters from all the movies and TV shows. The staple over the top gore is faithfully recreated in the game which in my opinion is going to make this an instant success.

Free Zombie Characters!

I have created four zombie characters for video games which you can download for free from Google Drive:

Download

You can use these characters for free in any of your personal or commercial games. You can sell your own games containing these characters, but you cannot sell these characters on their own.

They have a range of animations that are setup and ready to go.

You can also use these characters in my Udemy course:

Make a Horror Survival Game in Unity

If you need any help setting things up just drop me a question in the Q & A Section on Udemy and I will help you get things working.

Hope you enjoy the characters.

FIGHT ON: The Killer Instinct Story

Killer Instinct was a unique fighting game in the style of streetfighter, Tekken, Mortal Kombat and other great fighting games. It dominated the arcade era and now in this great full length documentary made by Hold back to block youtube channel you can discover the history and making of this awesome video game.

Check out more fight game related videos on the Hold back to block Youtube channel:

The making of Streetfighter 2

Streetfighter 2 was one of the greatest fighting games of the arcade gaming era. In this video it explores how the game came about and the innovative techniques they used to create outstanding artwork.

I am currently designing a course showing you how to make your own fighting game similar to Streetfighter.

I will post more updates when it is near completion