In this amazing series on Youtube you will find out all about the history of computers and the ways in which both old and new computers work. There are 41 videos in the series. Hope you enjoy it.
Think of it as a summary of a computer science course at college or University. Once you have a depper understanding of how computers work it will help you in designing games and programs to run on the hardware.
The official course description from Youtube:
“Carrie Anne Philbin will be hosting Crash Course Computer Science! In this series, we’re going to trace the origins of our modern computers, take a closer look at the ideas that gave us our current hardware and software, discuss how and why our smart devices just keep getting smarter, and even look towards the future! Computers fill a crucial role in the function of our society, and it’s our hope that over the course of this series you will gain a better understanding of how far computers have taken us and how far they may carry us into the future.”
In this video I show you how you can use the decimator modifier in Blender to create Levels of Detail (LOD) for your 3D models. Then in Unity I show you how to setup and LOD group component that will optimise your 3D models for the Unity game environment.
Learn how to use Cinemachine, Animation Rigging, Unity Timeline and the Animator window to create animations in Unity
You will learn a wide variety of animation techniques and concepts in this course by completing four projects.
Project 1 – Monolith (Standard 3D Template)
We will be creating the surface of the moon, the earth and importing a spacestation to create a space fly through animated cut scene. We will be using several cameras and animating between them using Unity timeline. We will look at pacing and timing to get the imagery to match the pacing of background music.
We will be creating a photorealistic environment and importing a race track and race car to create a dynamic animated cut scene for a racing style game. The shots will be more dynamic and exciting and we will be creating these by using Cinemachine. We will be using virtual cameras and dolly cameras with tracks. We will be incorporating physics elements alongside keyframed animation. We will look at techniques for creating impressive slow motion effects. We will be blending between different post processing effects to create depth of field shots, lens flares and more, to give the animation a AAA quality feel to it.
We will setup a low poly desert scene with a cowboy shootout involving three cowboy characters. We will use the Animation rigging package to setup multiple constraints to control the cowboy characters using Inverse Kinematics (IK). We will incorporate Two bone IK, Position constraints, rotation constraints, look at, parent constraints and finger IK to create a fluid animation rig for each character to make it easy to make complex character animations. We will continue to use Cinemachine to create the shots that will tell a short story.
Project 4 – Blendshapes (Standard 3D Template)
Using a pre made character, we will create our own blend shapes for the face and clothes in Blender. We will then import the character and animations into Unity and assign the correct avatar. We will animate the character’s facial expressions and this time we will use the animator window to create a non linear structure of animations that are controlled by Parameters that are controlled by C# script. This will make the final animation more interactive.
You can complete the projects in any order you like to develop different skills.
By the end of this course you will have developed a wide range of skills and techniques that will improve your own animated cut scenes and animated movies using the Unity real time game engine.
Why not enrol today and I’ll look forward to seeing you in my course.
Unreal commissioned Burning Glass Technologies, a labor market analytics firm, to research the demand for 3D graphics and real-time 3D skills in the US workforce.
In English-speaking countries across the world, real-time 3D skills are pulling ahead of 3D graphics skills in terms of growth in demand. In Australia, New Zealand, and Singapore, the market for real-time 3D skills has grown by over 450%, an impressive ten times faster than that for 3D graphics skills.
Now is the time to learn real time 3D skills, the future is real time 3D.