Professional game asset creation for Unity using Blender and Substance Painter
Cyberpunk is a vibrant, exciting and neon drenched game environment appearing in more and more video games.
In this series I am going to show you a professional production process for creating both low poly and high poly modular game assets for creating a cyberpunk city for use in the Unity High Definition Render Pipeline (HDRP)
We will be modelling in Blender 2.82, where I will be showing you lots of cool techniques, shortcuts and best practices. We will be UV unwrapping the models to ensure we get high quality professional results.
We then jump over to Substance Painter 2019, one of the leading procedural texturing applications used in the game design industry today. I will be showing you how to create 4K multi layered materials that have that wow factor and the realism that is expected in today’s game industry. We will also be covering opacity layers and emission channels for the neon glows.
Finally we take our optimised low poly 3D models with High Definition texture maps into Unity and set up and render a realistic scene using the HDRP settings in Unity which have some of the most realistic and impressive lighting and rendering capabilities in any game engine at the moment.
By the end of this course you will be very confident with making and texturing your own game objects. You will have an impressive piece you can include in your game design portfolios.
So why not enrol today and I look forward to seeing you in my course.
Covered in the course:
- Create professional 3D models in Blender
- UV unwrapping in Blender
- High definition texturing in Substance Painter
- Using emissive textures in Substance Painter
- Exporting HDRP textures for Unity
- Modular layout of buildings in Unity
- Create a full city scene in Unity
- High Quality reflections in Unity
- Setting up realistic lighting in Unity using the High Definition Render Pipeline (HDRP)