Check out this informative blog which will provide interesting perspectives and thoughts on game design from the perspective of someone working in the game industry.
He is Haroon Almansoori, a PhD student in computer science studying the psychology of video game players, He has spent countless hours playing and grinding video games and has always been fascinated by what makes games engaging, addictive, and fun.
The blog is where he shares his thoughts, ideas and imagination on video games and specifically how to think as a designer.
He is a co-founder of Kashkool Games, currently working on Sheba: A New Dawn
Welcome to Lighting in Unity where we are going to cover lighting theory for games created in the built in renderer, Universal render pipeline and the high definition render pipeline
We will start with lighting basics, covering color theory, lighting characters and objects, color harmonies for creating great game aesthetics, baking real time global illumination and baking static light maps and using lighting probes for dynamically moving objects
In the built in renderer we will be lighting an interior bar room scene, using available light sources such as windows and wall lights. We will be matching color temperatures to real world values to make the scene look authentic
In the Universal render pipeline we will be lighting a cartoony style horror environment using saturated colour mixes. This could be useful for mobile style games as well as games that feature hand painted stylized graphics
In the High definition render pipeline we will be lighting a realistic scene using different times of day and looking at using fog volumes for volumetric lighting to create impressive visuals for games. We will look in detail at post processing to create AAA visuals for games. HDRP is used for top game titles and so mastering lighting in this render pipeline can be very useful for making your games compete with other top titles
So why not enrol today and I look forward to seeing you in my course
If you have updated Visual Studio recently, you may find that it is not linking properly to Unity. If it doesn’t link properly it means the intellisense prompts won’t work, so you won’t get hints, auto complete or warnings.
To correctly link Visual Studio to Unity just follow the video above
Start making games in Unity by learning the basics of Unity C# scripting
Do you want to learn to create games in Unity but feel confused by C# scripting? In this course I am going to cover all the basic concepts of C# coding to get you to a beginner level in Unity game design.
This course is intended for people who have little to no experience of C# scripting. It is perfect for people who have never scripted before as we look in detail at each concept of C# scripting. We first cover the theory and then you get opportunities to try them out. Toward the end of the course we put these concepts into use by creating a complete beginner level game.
We cover concepts such as:
functions and methods
Input events
Variable data types
Arrays
Conditional statements
Moving and rotating objects using code
Accessing and manipulating components
Physics interactions
Animations
Scripting for a user interface
These are the most common things you will be doing when making beginner level games. When we have finished the theory, I will be guiding you step by step through the production of a target shooter game so that you will see how these scripting concepts work using real world examples.
I guarantee that by the end of this course you will have developed new skills in coding and you will feel confident making your own games upto a beginner level. You will also have created your first Unity game.
So, if you want to start creating games in Unity, why not enrol today and I look forward to seeing you in my course.
Does this guy look familiar? This is a Metahuman game ready character in Unreal Engine 5!
Testing the new UE5 metahuman (mesh to metahuman, metahuman creator ) with face replacements (deep fake live) to generate a similar corresponding image in the actor’s likeness, in terms of perspective, lighting, and facial expressions.
Tower defence games are continuing to gain in popularity online. In this course I am going to show you how to create your own zombie tower defence game.
When I was creating this course I was initially thinking, should it be an overhead tower defence style game, or should it be a first person shooter style game. Well, when you have two great ideas, why not combine them. So this is a Hybrid of both overhead point and click as well as first person shooter.
The techniques covered in this course can be used to make any type of defence style games. Think of this as a template that you can use again and again and you can customise the game any way you like to realise your vision.
So what is covered in the course:
We develop a system for placing props into the level, with the ability to change items using an easy to create User Interface
Items can be placed freehand, or by pressing the spacebar, can be made to snap together either horizontally or vertically
Each item will have different purposes. Some will simply block the zombies, some will damage the zombies, some will blow them up, and in the case of the gun turrets, these will target and shoot the zombies
Once you have laid out your items the zombies will then begin spawning into the scene and you will enter into first person mode
You can change between overhead and first person modes to quickly navigate the map
We will setup a range of weapon types, ammo amounts and damage styles for each weapon, including sniper scope for the sniper rifle
You will have access to six zombies that I created for this course. You can use them in any of your other games too
The objective is to defend the tower. You must kill all the zombies on each level to unlock the next level
This course can be taken by anyone using the free Unity game engine. A basic understanding of C# code is suggested for you to make the most of this course. By the end of the course you will have another completed game in your portfolio. You will have developed your skills to an intermediate level and be ready to make your own Unity games.
So why not enroll today, and I look forward to seeing you in my course.
Thanks to the artists from Sketchfab for their 3D models used in this course
In this keynote, we explore what you can expect to find in the release—and why it’s going to be a game-changer for the industry. Want to learn more about Unreal Engine 5? Download the release for free, and explore the new features, sample projects, and learning resources: