Make a scene inspired by ‘The Last of Us’

In this course I will be showing you a professional workflow for creating a level from a blank scene through to completion that is inspired by the video game: “The Last of Us”.

We will be using free props and models collected from various places online and I will be showing you how you can modify them in Substance Painter to make props fit within an environment that meets your vision.

We will be covering the following:

  • Terrain sculpting
  • Painting terrain textures
  • Arranging flowers, grass, ivy, rocks and trees
  • Level layout of an abandoned house
  • Re-texturing assets in Substance Painter
  • Creating decals in Substance Painter
  • Lighting and baking lightmaps in Unity
  • Using post processing volumes
  • Adding environmental sounds
  • Recording video within Unity for your portfolios

By the end of this course you will have developed the skills needed to build your own levels for your own games.

I look forward to seeing you in the course

Music by Jason Shaw: from freemusicarchive

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